From b2992dd2283c3d0ac95f3293497dfaed0493f607 Mon Sep 17 00:00:00 2001
From: Thomas Bruederli <thomas@roundcube.net>
Date: Wed, 07 May 2014 11:34:28 -0400
Subject: [PATCH] Further accessibility improvements regarding keyboard navigation and document structure

---
 program/js/common.js |   73 +++++++++++++++++++++++++++---------
 1 files changed, 55 insertions(+), 18 deletions(-)

diff --git a/program/js/common.js b/program/js/common.js
index 2b20ff5..e15c34a 100644
--- a/program/js/common.js
+++ b/program/js/common.js
@@ -1,18 +1,30 @@
-/*
- +-----------------------------------------------------------------------+
- | Roundcube common js library                                           |
- |                                                                       |
- | This file is part of the Roundcube web development suite              |
- | Copyright (C) 2005-2012, The Roundcube Dev Team                       |
- |                                                                       |
- | Licensed under the GNU General Public License version 3 or            |
- | any later version with exceptions for skins & plugins.                |
- | See the README file for a full license statement.                     |
- |                                                                       |
- +-----------------------------------------------------------------------+
- | Author: Thomas Bruederli <roundcube@gmail.com>                        |
- +-----------------------------------------------------------------------+
-*/
+/**
+ * Roundcube common js library
+ *
+ * This file is part of the Roundcube Webmail client
+ *
+ * @licstart  The following is the entire license notice for the
+ * JavaScript code in this file.
+ *
+ * Copyright (c) 2005-2014, The Roundcube Dev Team
+ *
+ * The JavaScript code in this page is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU
+ * General Public License (GNU GPL) as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option)
+ * any later version.  The code is distributed WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.  See the GNU GPL for more details.
+ *
+ * As additional permission under GNU GPL version 3 section 7, you
+ * may distribute non-source (e.g., minimized or compacted) forms of
+ * that code without the copy of the GNU GPL normally required by
+ * section 4, provided you include this license notice and a URL
+ * through which recipients can access the Corresponding Source.
+ *
+ * @licend  The above is the entire license notice
+ * for the JavaScript code in this file.
+ */
 
 // Constants
 var CONTROL_KEY = 1;
@@ -269,6 +281,26 @@
   return false;
 },
 
+/**
+ * Determine whether the given event was trigered from keyboard
+ */
+is_keyboard: function(e)
+{
+  return e && (
+      (e.mozInputSource && e.mozInputSource == e.MOZ_SOURCE_KEYBOARD) ||
+      (!e.pageX && (e.pageY || 0) <= 0 && !e.clientX && (e.clientY || 0) <= 0)
+    );
+},
+
+/**
+ * Accept event if triggered from keyboard action (e.g. <Enter>)
+ */
+keyboard_only: function(e)
+{
+  console.log(e);
+  return rcube_event.is_keyboard(e) ? true : rcube_event.cancel(e);
+},
+
 touchevent: function(e)
 {
   return { pageX:e.pageX, pageY:e.pageY, offsetX:e.pageX - e.target.offsetLeft, offsetY:e.pageY - e.target.offsetTop, target:e.target, istouch:true };
@@ -330,13 +362,17 @@
 triggerEvent: function(evt, e)
 {
   var ret, h;
+
   if (e === undefined)
     e = this;
   else if (typeof e === 'object')
     e.event = evt;
 
-  if (this._events && this._events[evt] && !this._event_exec) {
-    this._event_exec = true;
+  if (!this._event_exec)
+    this._event_exec = {};
+
+  if (this._events && this._events[evt] && !this._event_exec[evt]) {
+    this._event_exec[evt] = true;
     for (var i=0; i < this._events[evt].length; i++) {
       if ((h = this._events[evt][i])) {
         if (typeof h.func === 'function')
@@ -359,7 +395,8 @@
     }
   }
 
-  this._event_exec = false;
+  delete this._event_exec[evt];
+
   if (e.event) {
     try {
       delete e.event;

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